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Tuesday, January 31, 2017

Let's Put a Pin in it.

Welcome to my online classroom!

The world of online information is endless, and can be a great source of ideas or content for our future classrooms! Today I was able to focus on the wonderful platform of Pinterest. I compiled several ideas spanning from access to worksheets, learning games, teacher prep, and even videos to show students in a classroom setting. Would I use Pinterest in my future classroom? If so, why? Let's find out.


Pros:

Pinterest was a great way for teachers to find tools and new ideas. My focus on this board was to find content that would help a second grader with reading comprehension. I was able to browse the already compiled information icons (also known as "pins") to find lesson plans and activities. All ready at my fingertips! This platform is easy to use, has endless content, is free, and can cover nearly every topic. By the end of our class period the students should know how to identify the who, what where, when, why, and how of a simple story line!

Cons:

On the other hand, Pinterest is a double edged sword so to speak. With its never ending content comes hundreds upon hundreds of pins that are either unrelated or not useful. It can also be a tad bit time consuming in a sense that if you don't really know how to phrase what you are searching for it could take some time sifting through other information.

Overall, I find Pinterest to be a tool that is very useful but isn't my "go-to" for every need I foresee in a classroom. Finding videos, read-a-longs, hands on activities, all of these things and more can be found on this website.


  • UEN Content Standard: English Language Arts Grade 2
    • Reading: Literature Standard 1 ***Understanding of key details in a text (i.e. who, what, where, when, why, how)
  • ISTE Standard: Knowledge Constructor
    • Critically select, evaluate and synthesize digital resources into a collection that reflects learning and builds knowledge.
  • Ed Tech Standard: Standard no. 8 ***Use technology resources (i.e. videos, educational software) for problem-solving, self-directed learning, and extended learning activities.